

Here weapons have different weights, a statistic that influences ability cooldown. I couldn’t cover all the bases, after all, playing as each class available to the player and thus being able to detail the experience each sort of player will have.Īfter all, Mass Effect 3 is actually more of an RPG than its predecessor, which simplified the experience to a bland and rather mediocre shooting game. Which I suppose leaves this overview as being mildly inaccurate. That is, if you’re a numb skull Fighter class like I am and chose Soldier.

Side missions are fun, sure, but often enough they just feel like any other shooter. Of all the missions in the game, those that are a part of the main plot tend to be the most enjoyable. Will it feel like a video game? Or will you suspend your disbelief just enough to buy into the sound, the imagery, the sense of being on that moon fighting a losing battle?ĭespite having already discussed the narrative of Mass Effect 3, it is still important in discussing the actual gameplay. The difficulty is crafting it so that the player gets into a very specific mood while playing. My eyes are momentarily drawn to the bright red streak of the Reaper’s beam, firing upon Turians out of my sight before leaving the dark, insectoid shape silhouetted against the bright light of a bombarded Palaven.Īnyone can make a game about shooting other people in space. To my right, Liara calls out the location of Husks crawling from the cliff side ahead. Beneath it all continues the constant patta-pat rattle of weapons fire, far enough in the distance that it sounds more like the tapping upon wood than a constant oppressive and percussive hammer piercing the air. The booming howl of the Reaper’s call thunders throughout the sky like an out of tune tuba.
